The materials should encourage teachers and learners to mash-up their storytelling content with the activities in the module, maybe. I'd like this to be very light-weight so that "bad" storytelling can happen, too. But maybe it's too light-weight?
At the middle-school level, at least, I found that teaching one aspect (like coding) rather than many (like coding + storytelling) worked better because learners had as much agency over the content as they wanted so long as their code worked - and because middle school learners take joy in making intentionally "bad" things sometimes (see their favorite memes). The control over content balanced out new coders' inexperience and lack of confidence - they could write whatever content they wanted with little worry and tell the same stories and jokes that they knew their audience of peers liked even as they looked for the last darn bugs in their projects.
I want to trust local teachers and learners to bring content that's relevant to them into activities that don't feel overwhelming - make sense? How close are we to that is this module? How should we make that invitation to bring content more clear?